Resolved Zona and Area are not known

ZetSmart

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I apologize in advance, but there is a problem that I have been struggling with for half a year. I moved the location of the Top of the Tornado from the cataclysm client and no matter what I do, I always don't have the name of the location, I entered the data in all the dbs and exported the maps correctly. Someone will not help to solve this problem.
https://ibb.co/BgM7Qy3
https://ibb.co/d50r8Ns
https://ibb.co/ggTDQ8N
https://ibb.co/zG94Zq5

Converted https://github.com/callumhutchy/MultiConverter/
 

Azayaka

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Interesting issue. I'm following this thread to see what the outcome is. I wish I could be more help at this time.
 

sicalicious

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Can you post a ss of your dbcs there’s a number limit for one of the entries you can’t go over 3000 can’t remember which but believe it was in areatable.dbc
 

splicho

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Since OP got help in WoWModding, I might ask, did you fix your issue?
If this issue still persists, please open a new one.

@ZetSmart Please, if you fixed the issue, might share with the guys what led you to the fix?
 

ZetSmart

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Since OP got help in WoWModding, I might ask, did you fix your issue?
If this issue still persists, please open a new one.

@ZetSmart Please, if you fixed the issue, might share with the guys what led you to the fix?
The problem is not solved unfortunately
 

sicalicious

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Issue might be in the Areatable.dbc. in tab 4 for some reason it wants to read in numerical order. So for map 4999 do a number greater than 3617.
 

ZetSmart

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Issue might be in the Areatable.dbc. in tab 4 for some reason it wants to read in numerical order. So for map 4999 do a number greater than 3617.
I have already tried to do this, no result. It seems to me that the Multiconverter worked poorly, since even Nogit does not open this card. If there is a normal converter that perfectly pulls cards from WOD, then please share.
 

ZetSmart

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And another question, maybe you have some kind of parser lying around that pulls out massively information about textures, that is, about the location of BLP in M2, WMO, ADT
 

sicalicious

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And another question, maybe you have some kind of parser lying around that pulls out massively information about textures, that is, about the location of BLP in M2, WMO, ADT
Sorry I don’t I just take a lot of psychedelics and hope for the best lol
 

ZetSmart

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You can close it, I found a solution. It was necessary to mark the area in Noggit because the converter does not transfer this data by off.
 

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