Sylian
TrustedTrusted
LEVEL 28
56 XP
Thank you for getting back to me!Go away xD
I did start creating this again, as soon as I start I end up going "bleh" then stop.
I'm too busy game dev'ing meow D:
Yeah, I did all gear types. Weapons, Armor, Trinkets, Rings, etc. Excluded the obvious items of course (food, potions, etc). I vividly remember how I wrote it all in since it was so long ago. I think I created a specific table for gear items and when player's equipped the gear it allowed them to start leveling by killing mobs.
Eluna was a team effort, lol. Early days it was so much fun trying to figure out how to create Eluna and I remember us being so happy when it worked. Can't take all the credit, especially now since Rochet2 and Foe keep it going for us. But, you're all welcome \o/
So, if you remember correctly, you made a table so gear could level up when equipped. But did the gear level show in the tooltip when you hovered your mouse over them?
It would be amazing if you got any snippets or screenshots from when you worked on it.
Also, how the hell did you do so it could generate custom stats? Was this all Eluna or some of it custom/reworked C++ code?
I'm just curious now: would do it so it's a gem you can level up and socket into the weapons? Would work out, or do you think that would kinda kill the feeling of it?