Etox
Gamer | NoobDivine
LEVEL 5
70 XP
Hey, a nice little thing for PvP Servers, or general fun servers 
- First step is to run this query in your world database:
delete from game_graveyard_zone;
Credits to Death for helping me with this back in the day! - Then you have to locate this: src/server/game/globals/ObjectMgr.cpp
- Find this in Objectmgr.cpp:
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4, // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
else return NULL;
}
- And change it to this: (You comment it)
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
/*enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4, // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);*/
return NULL;
}
Last edited: