The scripts are write for trinitycore but so old core. And under revision you want to say branch if i am right 3.3.5 ! If you can update them to work with the latest core [trinity] pog u
I grouped them all into one file, I also modified it a little bit. It seemed as though there was a (vip instance, vip mall) command. But they weren't fully implemented so I fixed them. Vip Appear and Vip Summon were coded, but are commented out as to I was unable to test them so idk if they work properly. Mostly was to lazy to make a second account, you can remove the /* */ to uncomment them out and remove the "handler->PSendSysMessage("Vip ... is temporarily disabled.");" lines at the bottom of the function. You can test them to see if they work first, as I said didn't test it since the command didn't work to begin with and didn't have a ton of time.
Side notes:
.buff command - Is only accessible by VIP's, since originally all it did was give vip buffs. I made it so it adds player buffs also. Also some buffs in the array will not be added since they don't stack with some buffs and the more powerful buff overrides the lesser buff.
Don't forget to add to custom_script_loader.cpp. Should look like this.
NPC with (1) gossip flag and the script names (world.creature_template)
npc_buffer
vip_activator
### Core Edits ###
Not Required, but added SEC_VIP to Account Types you can search for all (SEC_MODERATOR) and change MODERATOR to VIP if you want instead of adding a custom rank. If you don't want to do edits, you can just change SEC_VIP in this file to SEC_MODERATOR and use the moderator security level as vip.
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