AG
New member
LEVEL 1
105 XP
Heya folks!
Not sure how to title this better so let me try to explain.
Say you have an Alliance and Horde player standing in a Horde territory (Durotar for example). The Alliance player is flagged for PvP while the Horde player is not.
In this case, from the Alliance point of view, the Horde player will have a blue name, meaning he cannot be attacked as he is not flagged for PvP.
From the Horde point of view, the Alliance player will have a yellow name meaning he can be attacked BUT only by direct attacks - until then, AoE attacks, pets, totems etc. will ignore the Alliance player.
I hope this makes sense and rings a bell.
My question is, how can I achieve/mimic this behaviour using an aura (buff)? So that when a player has a certain buff, he cannot be attacked by other players until he attacks first. And to engage combat his initial attack must be a direct attack.
Thanks in advance!
EDIT: Forgot to mention that I use AzerothCore 3.3.5a.
Let me know if I should provide more info
Not sure how to title this better so let me try to explain.
Say you have an Alliance and Horde player standing in a Horde territory (Durotar for example). The Alliance player is flagged for PvP while the Horde player is not.
In this case, from the Alliance point of view, the Horde player will have a blue name, meaning he cannot be attacked as he is not flagged for PvP.
From the Horde point of view, the Alliance player will have a yellow name meaning he can be attacked BUT only by direct attacks - until then, AoE attacks, pets, totems etc. will ignore the Alliance player.
I hope this makes sense and rings a bell.
My question is, how can I achieve/mimic this behaviour using an aura (buff)? So that when a player has a certain buff, he cannot be attacked by other players until he attacks first. And to engage combat his initial attack must be a direct attack.
Thanks in advance!
EDIT: Forgot to mention that I use AzerothCore 3.3.5a.
Let me know if I should provide more info

Last edited: