Open High stats limit Attack power and Ranged attack power bug help

Bebox Friends

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Hello, since ac-web is down and i have already lost more than 2 days trying to figure out how to fix a bug, i got to here. Basically when i reach a certain Range attack power or attack power in my server, it resets and goes back to 0, can someone please help me fix it? As you can see, when i add an item that makes the stat higher, it automatically decreases damage.
 

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splicho

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@Bebox Friends I turned your topic into a support thread, please post your screenshots here.
 

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Kearu

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I’m pretty sure it is a client side issue, I could be wrong. But seems likely since even though attack power it’s self overflows your damage stays the same. The other weird thing about it is it’s only attack power, so if you get attack power from strength it doesn’t roll over. As far as I’ve seen it’s harmless and is only a visual issue, didn’t seem to effect actual damage.
 

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It is not client side, since i have managed to find a fix for it before, because in my other compiled core, which is older, like 2019 january, i have found a fix that works for the damage, but visually in the client side, it is still the same. I do not really care about the client side being bugged, but im 100% sure it is core-side, because i have found it before and fixed it, tommorow i can post pictures of it giving the damage it is needed to give - full set 32960 dmg min, not restarting the damage. It affects damage of the player both melee and ranged
 

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Also, to be 100% it is from the core, in the unit.cpp in the Unit::GetTotalAttackPowerValue, when i apply this "fix", it ups the damage that is presented as mindamage - maxdamage twice (For example the first time it resets in 9-10k damage, when i apply this, it resets in 24k damage. Currently using this core https://github.com/ElunaLuaEngine/ElunaTrinityWotlk Most up to date.image (1).png
 

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