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Travven

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Hello COmunity
Guys iam trying to use this spell or visual, to make a game object pilar that contain some npc inside. The problem is that when i use this design, it dont have any collision properties. Can anyone help to make it a collision if is possible??

thank you for read me.
 

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Azayaka

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The only solution I can think of right now would be to use an invisible wall. I’ll try research other GOs that have collision.
 

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The only way I can think of is using the 'Invisible Wall'.

You can use the object in your screenshot as a reference point and spawn a few downscaled invisible walls on top of it to establish collision boundaries.

You can use a GM command to reduce their size (or do it directly in your DB)
 
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Travven

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The only way I can think of is using the 'Invisible Wall'.

You can use the object in your screenshot as a reference point and spawn a few downscaled invisible walls on top of it to establish collision boundaries.

You can use a GM command to reduce their size (or do it directly in your DB)
Awwwww thank you. I though in this way but is too unefficient.
 

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Awwwww thank you. I though in this way but is too unefficient.

I must note that my knowledge is very outdated. The last time I did anything with private servers was late WotLK and early Cata. On top of that I worked with Ascent/ArcEmu at the time. Perhaps there are other ways, but as far as I know there aren't.

It's probably not as hard as you think. Spawn the invisible walls above ground (this way you can see where they are thanks to the purple colored bar). After spawning and downsizing them, you could move them below ground in your database. This way you don't have to spawn them below ground ingame.

Good luck and don't be afraid to show off your progress :)
 
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Travven

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I must note that my knowledge is very outdated. The last time I did anything with private servers was late WotLK and early Cata. On top of that I worked with Ascent/ArcEmu at the time. Perhaps there are other ways, but as far as I know there aren't.

It's probably not as hard as you think. Spawn the invisible walls above ground (this way you can see where they are thanks to the purple colored bar). After spawning and downsizing them, you could move them below ground in your database. This way you don't have to spawn them below ground ingame.

Good luck and don't be afraid to show off your progress :)
I did that. I founf a game object who allowme that flexibility. Thank you for your help and advise. It is really apreciate it.
And i hopw you go back to emulation, is a beautiful world. It just should be payed better.
 
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I did that. I founf a game object who allowme that flexibility. Thank you for your help and advise. It is really apreciate it.
And i hopw you go back to emulation, is a beautiful world. It just should be payed better.
You're welcome! What object did you end up using?

If you're interested, you could write a little guide on how to do it :)
 
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Travven

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You're welcome! What object did you end up using?

If you're interested, you could write a little guide on how to do it :)
for sure bro, the game object had is on GameObjectDisplayInfo.dbc on AzerothCore:
8709world\expansion02\doodads\ulduar\ul_lighting_door03.mdx
you can use this ulduar door and locate it in the perfect position you need, after that you can hide it underground and it is very very very tall so it would work perfect.
Alse there is another lager one:
8594world\expansion02\doodads\ulduar\ul_lighting_door02.mdx
this one is really really large. Same way of usage.

you can also use this big wall, but it is completely invisible, but it is perfect to put a huge wall to block.
9199WORLD\EXPANSION02\DOODADS\ICECROWN\DOORS\ICECROWN_DOOR_02COLLISION.MDX
 
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