Instadev
MySQL & C++ Developerbanned
LEVEL 2
90 XP
As some of you may know, I've been working tirelessly on a ticket system (the premiums can read all about it here) with the ability to dynamically classify, add certainty to the classification and take actions according to a pre-defined actions list. With that being living hell and the need for a huge dataset for neural network training, a significant amount of time, and generally better implementation over time, I have decided to keep it as it is at the moment and find a way to generate thousands of rows for training data and move on to another project I think will interest the majority of you, security-related feature: an anticheat.
While there are several anticheats out there, and all of them are great, I plan on making mine a bit more unique by implementing the concept of learning new hacking patterns and having the ability to prevent both old and new hacking methods altogether with a single system.
I obviously am not going to cover everything on 1 go, which is where I need your help with the future expansion of the system, assuming it will all go well & as expected.
In the coming days, I will begin working on a self-learning anticheat system that can detect abnormal behaviors on multiple levels, starting with speed & teleportation hacks, flying, superjumps, air walking, and all the usual stuff.
I make this post because I need 2 things from those with the willingness & time to put in:
- Ideas for anticheat features: what else is needed from an anticheat?
- Once an early version is available for tests, I would need people with various hacks for tests. I'll post more about it once it's actually testable with how we're going to do this, which should be rather fun
What I have in mind right now (as a vision, which I believe is practical): is a self-learning anticheat system that has the ability to detect abnormal behaviors on the common fields of hacking, not for item duplication, PQR, or stuff of this sort. This can be an expansion of the anticheat system, but not what I intend to work on at the moment. Of course, suggestions are more than welcome. As you know, preventing hacks is never 100% and more ideas for realistic implementations can be challenging but fun, and very productive!
Of course, if you guys have any questions you're free to ask me.
And no, I do not intend to release this at this early stage for opensource or anything like that - nor is it for sale. A demo video will be attached when there's something worthy!
While there are several anticheats out there, and all of them are great, I plan on making mine a bit more unique by implementing the concept of learning new hacking patterns and having the ability to prevent both old and new hacking methods altogether with a single system.
I obviously am not going to cover everything on 1 go, which is where I need your help with the future expansion of the system, assuming it will all go well & as expected.
In the coming days, I will begin working on a self-learning anticheat system that can detect abnormal behaviors on multiple levels, starting with speed & teleportation hacks, flying, superjumps, air walking, and all the usual stuff.
I make this post because I need 2 things from those with the willingness & time to put in:
- Ideas for anticheat features: what else is needed from an anticheat?
- Once an early version is available for tests, I would need people with various hacks for tests. I'll post more about it once it's actually testable with how we're going to do this, which should be rather fun
What I have in mind right now (as a vision, which I believe is practical): is a self-learning anticheat system that has the ability to detect abnormal behaviors on the common fields of hacking, not for item duplication, PQR, or stuff of this sort. This can be an expansion of the anticheat system, but not what I intend to work on at the moment. Of course, suggestions are more than welcome. As you know, preventing hacks is never 100% and more ideas for realistic implementations can be challenging but fun, and very productive!
Of course, if you guys have any questions you're free to ask me.
And no, I do not intend to release this at this early stage for opensource or anything like that - nor is it for sale. A demo video will be attached when there's something worthy!