Resolved 3.3.5a - Server error 255 problem with Dodge

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Server error 255 problem with Dodge.

As the title says.
I tell you about my problem, I have a server in AzerothCore level 255 with very high statistics. I touched the source a lot but still everything seems to indicate that nothing can solve it, I was asking to see if someone has a solution to this
Example
Player.cpp DODGE BASE = 0
const float dodge_base[MAX_CLASSES] = { 0.0f, // Warrior 0.0f, // Paladi -0.040873f, // Hunter 0.0f, // Rogue 0.0f, // Priest 0.0f, // DK 0.0f, // Shaman 0.0f, // Mage 0.0f, // Warlock 0.0f, // ?? 0.0f // Druid };

StatSystem.cpp
value = 0.0f; SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);
 

Reloac

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You never described what the problem is. Dodge isn't working? You force set to 0 it looks like. Are you asking how to completely remove dodge?
 

Deathx

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Wasnt there settings for that in the worldserver config or they removed it from AzerothCore? I’m sure there is for Trinity
 

Kearu

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Yeah not sure what the issue is you’re having but Idk about AzerothCore but Tc has a setting in worldconfig like Deathx said which allows you to cap Dodge rating if that’s what you want?
 

Deathx

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Yeah not sure what the issue is you’re having but Idk about AzerothCore but Tc has a setting in worldconfig like Deathx said which allows you to cap Dodge rating if that’s what you want?
If i recall correctly it was removed from Azeroth not sure why
 

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Sorry, I forgot to specify. The problem is that when attacking player vs player everything appears with Dodge and they cannot be attacked.
 

Deathx

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Sorry, I forgot to specify. The problem is that when attacking player vs player everything appears with Dodge and they cannot be attacked.
Weapon skills?
 

Kearu

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yeah could be weapon skills like deathx said or typically on high stat servers they get 95% dodge rating since agility converts to dodge.
 

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You can modify this function in StatSystem.cpp

To reduce the amount of dodge agility gives or completely remove it.
This function specifically GetDodgeFromAgility(diminishing, nondiminishing) converts agility to dodge
 

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Sorry, I forgot to specify. The problem is that when attacking player vs player everything appears with Dodge and they cannot be attacked.
So you need to cap it at a lower value. This is your intention?
 

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