[TrinityCore 3.3.5]Played Time Reward System

C++ [TrinityCore 3.3.5]Played Time Reward System 2023-01-04

This is an easy to use system that could be manageble directly from your database.
This system was made by JadaDev.
DO NEVER REMOVE CREDITS.
Edit it freely.
Please make sure to insert the database tables inside your characters database.
This script will give rewards to the player only when he login and has the required played time, I made it only on login as that's what i needed for.
You could simply change obtained to '0' if you make another rewards with same ID's.
Much love Jada.
  1. Run Both SQL files in your characters database 'reward_played_time.sql' & 'reward_system.sql'.
  2. Place 'Reward_System.cpp' Inside your custom folder (..Source\src\server\scripts\Custom).
  3. Open 'custom_script_loader.cpp'.
  4. Add 'void AddSC_reward_system();' under '// This is where scripts' loading functions should be declared:'.
  5. Add ' AddSC_reward_system();' under 'void AddCustomScripts()'
  6. Recompile, and you're good to go!
Example :
1672854935828.png

First Login :
1672855046096.png

Second Login :
1672855070884.png

Saved :
1672855091873.png

Played Time :
1672855111724.png
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JadaDev
Author JadaDev
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Version 2023-01-04
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