Hello everyone. I've been working on this server for the past year and I feel like it is ready to be shared.
As far as the ingame world goes, I’ve always been an enormous fan of Vanilla. Later content seemed like too much of an amusement park. However, those expanded talent trees, spells and so on are too good to pass up on. I decided to mod an experience that, as I see it, combines what I feel is best about the early life stage of WoW.
The now inactive SoloFriendly repack was used as a framework. You can also consider this my stubborn refusal to let SoloFriendly be forgotten. I’ve done my best to push the boundary of what it means to be “solo friendly”.
The entire patch history of this project is available for you to read in the text files included in the initial client patch zip, but I’ve left all content-related changes vague. If you want that Ashbringer and to purify it but can’t be assed looking, you’ll have to ask someone who knows the questline. And I’m not telling. There was a lot of not knowing how things worked back when WoW released, and I want to recreate some of that. It was fun.
Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
DISCORD LINK: https://discord.gg/unRYE4jQd5
WHAT THIS REPACK OFFERS:
A thorougly curated level 1-60 PvE experience (including world bosses and world elite quests) for the solo player, duos and maybe trios, with a shiny login screen to boot
Just plug and play - no difficulty tweaking or pre-play setup of any kind needed, the dungeons get progressively harder and most endgame encounters are downright brutal
A free experience through and through - you will never pay for any part of this or my future work on it. No sneaky crypto miners either
Modded Vanilla content via an overhauled WotLK server (the final release of SoloFriendly by V2, with many bugfixes by me)
New endgame content (Acherus has a new master), existing content enhanced, new NPCs and quests
Blizzard's disappointing decisions (like not giving players the Ashbringer and removing Atiesh) overruled
Restored content - abominations once again guard Undercity, go through the entire AQ unlocking questchain by yourself, obtain T3 armor, etc
Completely overhauled healing and tank builds/classes, no more MMO holy trinity, no more arguing over who has to heal
Many edits to every talent tree, creating a more or less even playing field for all classes - no more power or meme builds
Many edits to professions, from lowering mat requirements to enhancing existing items and adding new ones to help players tackle PvE
Greatly increased viable build variety - melee hunters, warlocks focusing on enslaved demons, exorcist spellcaster paladins, etc
Tank minions for non-hunter/warlock players, obtainable in level 10 inns (Brill, Goldshire, etc)
Customized AHbot (249 items at a time per AH, only sells vanilla-appropriate items)
All expansion-related content present in vanilla areas scaled down, overhauled or removed
Greatly reduced reputation grind with all factions, repeatable quests grant far more reputation and require fewer materials
Immersion-friendly ways of accessing walled-off content added (Mount Hyjal and Karazhan Crypts)
HOW CORE GAMEPLAY DIFFERS FROM UN-MODDED:
The MMO trinity of healer/tank/dps has no place in a single player, duo or casual trio setting. This overhaul addresses the issue by converting all healing and tanking builds into damage dealing ones with various support and defense mechanics. The original damage-dealers have had their survivability increased considerably. Paired with a minion pet, each individual player becomes a self-contained trinity.
You will not be able to heal as before. Those spells have had their mana cost greatly increased and most of them have long, linked cooldowns. Rely on First Aid.
You will not be able to tank as before. No class is equipped to deal with continuous boss damage after their pet dies. Rely on your pet and keep it alive.
To play effectively, you will need to get used to timing your minion's defensive ability and keeping their healing ability up. Use consumables and switch to your secondary specialization when the need arises. Many raid mobs no longer have CC or interrupt immunity, keep it in mind.
Upon completing the new Molten Core quest, you will gain an item that converts your outgoing damage into minion healing. Blackwing Lair, The Temple of Ahn'Qiraj and Acherus will all demand that you master your rotation and keep your damage high or have your minion die and your right after (there is enough wiggle room to bandage occasionally).
All encounters have been completed with at least three classes each. The difficulty progression is gradual and you will have time to master your class. It gets hard later on, but don't rob yourself of the fist pump that comes after downing a hard boss. Be clever and don't give up.
SETTING UP YOUR CLIENT:
1.) download the PWN client patch.zip
2.) extract wow.exe into your WotLK 3.3.5a main install folder, allow the overwrite
3.) extract patch-4/5/6.mpq files into your game's Data folder
4.) clear (delete) the game's Cache folder (if you don't do this, many of the changes will not display)
5.) locate the realmlist.wtf text file in your Data/enUS folder and open it, make sure it says "set realmlist 127.0.0.1" (no quotation marks)
6.) if you want to play with friends, change "127.0.0.1" to whatever network you're playing through, I highly recommend using ZeroTierOne
SETTING UP YOUR SERVER:
1.) download Project Wrathnilla.zip and extract it wherever you want
2.) run the !_Launcher.bat file, wait for all three windows (database, authserver and worldserver to settle down, it should take a minute
note: you will see many red errors in the worldserver window, this is normal - the server is freaking out about changes AKA modded stuff
3.) in the worldserver.exe window, type ".account create (name) (password)" (no quotation marks), this creates an account
4.) type ".account set gmlevel 3 -1" (no quotation marks), this will give you access to GM commands should you need them
GM Commands | AzerothCore
5.) to turn the server off, click the server windows and press ctrl-c on each in this order: worldserver, authserver, database
6.) when asked to confirm in the database window, type Y and press enter, then close the window manually
KNOWN BUGS / ISSUES:
The Bulwark horde flight master is forgetful/forgettable and you will have to re-tag him after every logout (partiall remedied by a quest given by the UC flight master)
A very small amount of overworld areas (approx. one in every third map) will reset their discovered status after every logout
Miran, the dwarf NPC who is part of the low level alliance quest Protect The Shipment, will annoyingly spam his aggro text during combat
The seasonal event bosses have not been tested yet (this will be addressed in the next release)
The grand finale of a Warlock's epic mount quest is sadly bugged (but 100% doable), the interactable objects do not spawn
High Priest Thekal does not shift into his tiger form
Onyxia flies low enough to the ground for melee to hit her (wholly beneficial bug, will never be fixed)
The Quel'Serrar questline's heating/quenching via Onyixa mechanic has been altered due to me being unable to recreate it completely (yet), the blade now rests permanently just behind her and can be picked up / quenched in her corpse by a player with the quest after killing her
C'thun's model freaks out and starts spinning if a pet is attacking it in melee, which might lead the NPC out of position (just keep your pet on passive and by your side during the fight and everything will be fine, only send it to attack adds when needed)
C'thun's devour animation does not display (but still teleports the player into the stomach as normal)
DOWNLOAD LINKS (updated to 1.1, do not apply any of the patches below this post unless they come after the 1.1 announcement):
Server Mirror: https://mega.nz/file/QetiFAoJ#Lu_qgvz55YeyojNwbYaOQ9PE_1HqYAoh6h7K1UCU5PM
Initial Client Patch Mirror: https://mega.nz/file/NDklBIYB#EPgf2w-VMiS67Qu0sYYIcxAnqlIjrE2rxCSq-WdfTXk
HD Patches Mirror (completely optional): https://mega.nz/file/4CcG1B7Y#3Xes9PmbHaDm61z6-u1n_TNeqfSwdkyDksUTmXpP4pw
Comprehensive list(s) of changes included in the Initial Client Patch zip.
And remember - clear that cache!
Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
As far as the ingame world goes, I’ve always been an enormous fan of Vanilla. Later content seemed like too much of an amusement park. However, those expanded talent trees, spells and so on are too good to pass up on. I decided to mod an experience that, as I see it, combines what I feel is best about the early life stage of WoW.
The now inactive SoloFriendly repack was used as a framework. You can also consider this my stubborn refusal to let SoloFriendly be forgotten. I’ve done my best to push the boundary of what it means to be “solo friendly”.
The entire patch history of this project is available for you to read in the text files included in the initial client patch zip, but I’ve left all content-related changes vague. If you want that Ashbringer and to purify it but can’t be assed looking, you’ll have to ask someone who knows the questline. And I’m not telling. There was a lot of not knowing how things worked back when WoW released, and I want to recreate some of that. It was fun.
Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
DISCORD LINK: https://discord.gg/unRYE4jQd5
WHAT THIS REPACK OFFERS:
A thorougly curated level 1-60 PvE experience (including world bosses and world elite quests) for the solo player, duos and maybe trios, with a shiny login screen to boot
Just plug and play - no difficulty tweaking or pre-play setup of any kind needed, the dungeons get progressively harder and most endgame encounters are downright brutal
A free experience through and through - you will never pay for any part of this or my future work on it. No sneaky crypto miners either
Modded Vanilla content via an overhauled WotLK server (the final release of SoloFriendly by V2, with many bugfixes by me)
New endgame content (Acherus has a new master), existing content enhanced, new NPCs and quests
Blizzard's disappointing decisions (like not giving players the Ashbringer and removing Atiesh) overruled
Restored content - abominations once again guard Undercity, go through the entire AQ unlocking questchain by yourself, obtain T3 armor, etc
Completely overhauled healing and tank builds/classes, no more MMO holy trinity, no more arguing over who has to heal
Many edits to every talent tree, creating a more or less even playing field for all classes - no more power or meme builds
Many edits to professions, from lowering mat requirements to enhancing existing items and adding new ones to help players tackle PvE
Greatly increased viable build variety - melee hunters, warlocks focusing on enslaved demons, exorcist spellcaster paladins, etc
Tank minions for non-hunter/warlock players, obtainable in level 10 inns (Brill, Goldshire, etc)
Customized AHbot (249 items at a time per AH, only sells vanilla-appropriate items)
All expansion-related content present in vanilla areas scaled down, overhauled or removed
Greatly reduced reputation grind with all factions, repeatable quests grant far more reputation and require fewer materials
Immersion-friendly ways of accessing walled-off content added (Mount Hyjal and Karazhan Crypts)
HOW CORE GAMEPLAY DIFFERS FROM UN-MODDED:
The MMO trinity of healer/tank/dps has no place in a single player, duo or casual trio setting. This overhaul addresses the issue by converting all healing and tanking builds into damage dealing ones with various support and defense mechanics. The original damage-dealers have had their survivability increased considerably. Paired with a minion pet, each individual player becomes a self-contained trinity.
You will not be able to heal as before. Those spells have had their mana cost greatly increased and most of them have long, linked cooldowns. Rely on First Aid.
You will not be able to tank as before. No class is equipped to deal with continuous boss damage after their pet dies. Rely on your pet and keep it alive.
To play effectively, you will need to get used to timing your minion's defensive ability and keeping their healing ability up. Use consumables and switch to your secondary specialization when the need arises. Many raid mobs no longer have CC or interrupt immunity, keep it in mind.
Upon completing the new Molten Core quest, you will gain an item that converts your outgoing damage into minion healing. Blackwing Lair, The Temple of Ahn'Qiraj and Acherus will all demand that you master your rotation and keep your damage high or have your minion die and your right after (there is enough wiggle room to bandage occasionally).
All encounters have been completed with at least three classes each. The difficulty progression is gradual and you will have time to master your class. It gets hard later on, but don't rob yourself of the fist pump that comes after downing a hard boss. Be clever and don't give up.
SETTING UP YOUR CLIENT:
1.) download the PWN client patch.zip
2.) extract wow.exe into your WotLK 3.3.5a main install folder, allow the overwrite
3.) extract patch-4/5/6.mpq files into your game's Data folder
4.) clear (delete) the game's Cache folder (if you don't do this, many of the changes will not display)
5.) locate the realmlist.wtf text file in your Data/enUS folder and open it, make sure it says "set realmlist 127.0.0.1" (no quotation marks)
6.) if you want to play with friends, change "127.0.0.1" to whatever network you're playing through, I highly recommend using ZeroTierOne
SETTING UP YOUR SERVER:
1.) download Project Wrathnilla.zip and extract it wherever you want
2.) run the !_Launcher.bat file, wait for all three windows (database, authserver and worldserver to settle down, it should take a minute
note: you will see many red errors in the worldserver window, this is normal - the server is freaking out about changes AKA modded stuff
3.) in the worldserver.exe window, type ".account create (name) (password)" (no quotation marks), this creates an account
4.) type ".account set gmlevel 3 -1" (no quotation marks), this will give you access to GM commands should you need them
GM Commands | AzerothCore
5.) to turn the server off, click the server windows and press ctrl-c on each in this order: worldserver, authserver, database
6.) when asked to confirm in the database window, type Y and press enter, then close the window manually
KNOWN BUGS / ISSUES:
The Bulwark horde flight master is forgetful/forgettable and you will have to re-tag him after every logout (partiall remedied by a quest given by the UC flight master)
A very small amount of overworld areas (approx. one in every third map) will reset their discovered status after every logout
Miran, the dwarf NPC who is part of the low level alliance quest Protect The Shipment, will annoyingly spam his aggro text during combat
The seasonal event bosses have not been tested yet (this will be addressed in the next release)
The grand finale of a Warlock's epic mount quest is sadly bugged (but 100% doable), the interactable objects do not spawn
High Priest Thekal does not shift into his tiger form
Onyxia flies low enough to the ground for melee to hit her (wholly beneficial bug, will never be fixed)
The Quel'Serrar questline's heating/quenching via Onyixa mechanic has been altered due to me being unable to recreate it completely (yet), the blade now rests permanently just behind her and can be picked up / quenched in her corpse by a player with the quest after killing her
C'thun's model freaks out and starts spinning if a pet is attacking it in melee, which might lead the NPC out of position (just keep your pet on passive and by your side during the fight and everything will be fine, only send it to attack adds when needed)
C'thun's devour animation does not display (but still teleports the player into the stomach as normal)
DOWNLOAD LINKS (updated to 1.1, do not apply any of the patches below this post unless they come after the 1.1 announcement):
Server Mirror: https://mega.nz/file/QetiFAoJ#Lu_qgvz55YeyojNwbYaOQ9PE_1HqYAoh6h7K1UCU5PM
Initial Client Patch Mirror: https://mega.nz/file/NDklBIYB#EPgf2w-VMiS67Qu0sYYIcxAnqlIjrE2rxCSq-WdfTXk
HD Patches Mirror (completely optional): https://mega.nz/file/4CcG1B7Y#3Xes9PmbHaDm61z6-u1n_TNeqfSwdkyDksUTmXpP4pw
Comprehensive list(s) of changes included in the Initial Client Patch zip.
And remember - clear that cache!
Special thanks to team SoloFriendly for their amazing work, to Brimstone for getting me into modding, and to the missus for putting up my obsessive modding effort.
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