A modified version of UnrealED, made by lord0fdest, for some weird reason most people dont know it.
I removed useless stuff from it, made it lighter and added correct paths so it reads the proper files from the client.
Make sure to add it to your client's root folder.
docs.unrealengine.com
I removed useless stuff from it, made it lighter and added correct paths so it reads the proper files from the client.
Make sure to add it to your client's root folder.
What can be done with this tool:
Open L2 files with standard encryption.
Edit Textures/staticmeshes/skeletal meshes (non-animated), etc.
Most things work fine on client 388, though it can't read some .ukx files (especially .ukx files with VertexMeshes in them.)
Also, it comes with Split9 support, and fixed RGBA8RawData warnings.
If you're facing errors related to MSVCR120.DLL, you need to install Visual C++ Redistributable Packages for Visual Studio 2013 on your computer. If it is installed, you need to copy C:/Windows/SysWOW64/MSVCR120.DLL and paste it on L2Editor's root folder.
For general information about Unreal Editor you can go to this website:Open L2 files with standard encryption.
Edit Textures/staticmeshes/skeletal meshes (non-animated), etc.
Most things work fine on client 388, though it can't read some .ukx files (especially .ukx files with VertexMeshes in them.)
Also, it comes with Split9 support, and fixed RGBA8RawData warnings.
If you're facing errors related to MSVCR120.DLL, you need to install Visual C++ Redistributable Packages for Visual Studio 2013 on your computer. If it is installed, you need to copy C:/Windows/SysWOW64/MSVCR120.DLL and paste it on L2Editor's root folder.
UDN - Two - SiteMap
It's strongly recommended to use the EmuDevs version instead; since it has more capabilities overall, and is a bit more up to date.
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