L2Editor [EmuDevs version, 2024]

Tools L2Editor [EmuDevs version, 2024] 2024-03-19

General purpose client editing tool.
Editor.jpg

DISCLAIMER: Credits for the editor's main source go to lord0fdest; and credits for the VertexMeshes/Split9 features go to kick.
I've only added support for new particle/emitter classes, fixed editor font issues, fixed rgba8rawdata problems, and added missing AnimNotify scripts.

A revised version of L2Editor, exclusive for EmuDevs.gg, featuring numerous fixes, including:
  • Fixed RGBA8RawData errors.
Additionally, the update includes scripts up to the 439 client (Aztacan Temple):
  • Emitter
  • BeamEmitter
  • AirEmitter
  • RibbonEmitter
  • TrailEmitter
  • VertMeshEmitter
  • ProjectedEmitter
  • SparkEmitter
  • SpriteEmitter
  • MeshEmitter
  • WaterHitEmitter
  • EmitterLight
With these additions, this version can compile emitters for clients up to version 439, allowing compilation of LineageEffect.u and LineageSkillEffect.u files, provided that you can fix your own sources. (Note: Incompatibility with skill.usk; please STOP using interlude.)

All AnimNotify scripts up to the 439 client have been integrated, allowing the opening of .ukx files from that client and earlier versions (e.g., Fighter.ukx, Ertheia.ukx, etc.).

Key features of the update include:
  • Ability to open .ukx files containing VertexMeshes, unlike previous L2Editor versions.
  • Addition of TC_Stretch and TC_Mirror options to Texture Properties, allowing the creation of stretchable icons for newer clients.
  • Proper Split9 textures.
Some common issues persist:
  • A persistent popup for 'Particles_Package' may appear upon closing the editor. Simply select "no".
  • Inability to save .ukx files containing animations (.psa) or vertex meshes (.3d) files.
  • Issues with map lighting. Alternative editors available on the forum can be utilized for lighting construction (e.g., Interlude and Prelude versions).
How to correctly set it up? Simply throw it in your client's root folder.

Enjoy. -911reg

DISCLAIMER: Credits for the editor's main source go to lord0fdest; and credits for the VertexMeshes/Split9 features go to kick.
I've only added support for new particle/emitter classes, fixed editor font issues, fixed rgba8rawdata problems, and added missing AnimNotify scripts.
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911reg
Author 911reg
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