This Eluna script allows you to spawn leveling roads with ease.
IMPORTANT: This script requires the Relative Position Extension.
If you want to test out how a batch of creatures will look like you just do: (for the following tutorial we'll use creature id 60000)
.spawnmobs 60000 10 5 left false
This will spawn 5 rows with 10 creatures on each row to the left of the player. False means that the creatures will not be saved and they are only temporary spawned so you can see how it would look like if you spawned them.
Note: Temporary spawned creatures despawn after 5 sec by default.
Here are the settings. You can change them at the top of the script.
IMPORTANT: This script requires the Relative Position Extension.
Here's a short tutorial:
If you want to test out how a batch of creatures will look like you just do: (for the following tutorial we'll use creature id 60000)
.spawnmobs 60000 10 5 left false
This will spawn 5 rows with 10 creatures on each row to the left of the player. False means that the creatures will not be saved and they are only temporary spawned so you can see how it would look like if you spawned them.
Note: Temporary spawned creatures despawn after 5 sec by default.
Here are the settings. You can change them at the top of the script.
defaultRadius (default: 2) | The distance between the each creature. |
defaultRespawnTime (default: 10) | The respawn time for the creature. (Emulators usually have this set at 300). It is a lower respawn time by default because leveling roads need to respawn faster. |
tempStayTime (default: 5) | For how many seconds a temporary spawned creature should stay. |
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