I didn't make this, I just updated it and modified it a little bit. I don't know who originally released it so I can't give credit unfortunately. Was just fixing it up for someone, figured I'd release it
What does this do? Well it gives "VIP" players access to the following commands
".buff", "vip summon", "vip appear", "vip mall", "vip instance", "vip changerace", "vip changefaction", "vip maxskills", "vip customize".
Gives everyone access to "vip activate" which activates gives your account access level 1. vip summon and appear are disabled but that's because I wasn't able to test them out. vip instance and mall, you just have to change the coordinates to where you want it to teleport you to. npc_buffer just gives you buffs, heals you and removes res sickness. vip_activator activates your vip status, gives you trains you "vip spells" and gives you a vip key? I'm guessing so you can access the instance not sure though. As I said it was just updating an old script. You can test vip summon and appear, by removing the /* */ comments surrounding it and remove the error message it sends. It should possibly work right but as I said haven't tested and unsure.
### Requirements ###
Requires Item IDS (world.Item_template)
NPC with (1) gossip flag and the script names (world.creature_template)
### Core Edits ###
Not Required, but added SEC_VIP to Account Types you can search for all (SEC_MODERATOR) and change MODERATOR to VIP if you want instead of adding a custom rank. If you don't want to do edits, you can just change SEC_VIP in this file to SEC_MODERATOR and use the moderator security level as vip.
Add file to your scripts/custom folder and add script to custom_script_loader.cpp. Should look like this.
What does this do? Well it gives "VIP" players access to the following commands
".buff", "vip summon", "vip appear", "vip mall", "vip instance", "vip changerace", "vip changefaction", "vip maxskills", "vip customize".
Gives everyone access to "vip activate" which activates gives your account access level 1. vip summon and appear are disabled but that's because I wasn't able to test them out. vip instance and mall, you just have to change the coordinates to where you want it to teleport you to. npc_buffer just gives you buffs, heals you and removes res sickness. vip_activator activates your vip status, gives you trains you "vip spells" and gives you a vip key? I'm guessing so you can access the instance not sure though. As I said it was just updating an old script. You can test vip summon and appear, by removing the /* */ comments surrounding it and remove the error message it sends. It should possibly work right but as I said haven't tested and unsure.
### Requirements ###
Requires Item IDS (world.Item_template)
VIP_TOKEN = 313370;
VIP_KEY = 438555;
NPC with (1) gossip flag and the script names (world.creature_template)
npc_buffer
vip_activator
### Core Edits ###
Not Required, but added SEC_VIP to Account Types you can search for all (SEC_MODERATOR) and change MODERATOR to VIP if you want instead of adding a custom rank. If you don't want to do edits, you can just change SEC_VIP in this file to SEC_MODERATOR and use the moderator security level as vip.
Add file to your scripts/custom folder and add script to custom_script_loader.cpp. Should look like this.
C++:
// void Add${NameOfDirectory}Scripts()
void AddSC_CustomScripts();
void AddCustomScripts()
{
AddSC_CustomScripts();
}