Tommy
StaffStaff
LEVEL 6
310 XP
Hey fellow emuers! I've been working on a game with my friend for quite some time now. It's currently on Steam store as "Coming Soon". If you're into the idler genre or enjoy big brain dopamine due to number go up -- consider wishlisting! If you aren't sure what an idler is: It's a game that plays itself with slight micromanaging. Think of Cookie Clicker, for example. Each idler has their own grind factor. I have thousands of hours in Idler games and the ones I've played, the progression isn't all that great because most you'll hit this grind wall that stops. When you hit that wall it's like it takes a week to progress. I've come up with better ways in allowing the player feel like they are progressing even when waiting on the grindy portion of my title. This is my take on a unique experience for an idler/semi-idler game.
Considering reading this news post before casting judgement: https://store.steampowered.com/news/app/2220570/view/3701436427284018417
Even for the most basic content of a game, it does cost quite a lot. Most of what you see on the store page are placeholders.

This isn't the end of my game creation streak. I'm currently working on a unique UI-Based RPG. My friend and I have been working on the story, concept, etc. since last year and moving to development portion. It's out of the box thinking, something that game developers need in today's world. Here's a rough example of the combat (ALL TEST/DEBUG):
View attachment 2023-04-06 13-02-31.mp4
Thanks for reading and hope to see you on Steam soon. \o/
Considering reading this news post before casting judgement: https://store.steampowered.com/news/app/2220570/view/3701436427284018417
Even for the most basic content of a game, it does cost quite a lot. Most of what you see on the store page are placeholders.

This isn't the end of my game creation streak. I'm currently working on a unique UI-Based RPG. My friend and I have been working on the story, concept, etc. since last year and moving to development portion. It's out of the box thinking, something that game developers need in today's world. Here's a rough example of the combat (ALL TEST/DEBUG):
View attachment 2023-04-06 13-02-31.mp4
Thanks for reading and hope to see you on Steam soon. \o/